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Proceeding
- Hong, Y. Z. & Nordin, N. (2023). Web-based Attendance System with Face Recognition. Multidisciplinary Applied Research and Innovation, 4(1), 35–39.
- Ting, K. K. & Nordin, N. (2023). Usability Evaluation of Facial Emotion Recognition System. Multidisciplinary Applied Research and Innovation, 4(1), 54–58.
- Jian, G. J. & Nordin, N. (2023). Mobile Monopoly Game: REV-OPOLY ON THE GO. Multidisciplinary Applied Research and Innovation, 4(1), 101–105.
- Nordin, N. (2022). Empowering Students Using Online Collaborative Digital Tools in Learning Java Programming Language. In Proceedings of the Inspirational Scholar Symposium (ISS) 2022, 101-111.
- Nordin, N., & Jun Jian, G. (2022). REV-OPOLY On The Go. In Proceedings of the International University Carnival on eLearning (IUCEL) 2022, 306-309.
- Nordin, N., & Hong, Y. Z. (2022). A Real-Time Web-based Facial Recognition Attendance System. Multidisciplinary Applied Research and Innovation (MARI), 3(4), 153–160.
- Nasir, N. M., Hassan, S., Zaini, K. M. & Nordin, N. (2022). Blockchain Trust Impact in Agribusiness Supply Chain: A Survey, Challenges, and Directions. 2022 IEEE Region 10 Symposium (TENSYMP), 1-6. IEEE
- Chze, O. N., Markom, M. A., Hui, O. X., Chin, W. T., Vern, K. Y., Tan, E. S. M. M., & Nordin, N. (2021). Check-In Location System Using NFC Technology. In Journal of Physics: Conference Series, 2107(1), 12-20. IOP Publishing.
- Nordin, N., Markom, M. A., & Suhaimi, F. A. (2021). A Web-Based Campus Navigation System with Mobile Augmented Reality Intervention. In Journal of Physics: Conference Series, 1997(1), 12-38. IOP Publishing.
- Nordin, N., Mohd Nordin, N. R., & Omar, W. (2021). Monopoly-based Game with Augmented Reality Intervention in Higher Education. In Knowledge Management International Conference (KMICe 2021).
- Nordin, N., Mohd Nordin, N. R., & Omar, W. (2021). The Impact of REV-OPOLY Augmented Reality Board Game on Students’ Motivation in Learning. In Proceedings of the Inspirational Scholar Symposium (ISS), 198-209.
- Nordin, N., Mohd Nordin, N. R., & Omar, W. (2021). REV-OPOLY: Interactive Board Game with Mobile Augmented Reality. In Proceedings of the International University Carnival on eLearning (IUCEL) 2021, 201-203.
- Nordin, N., Mohd Nordin, N. R., & Omar, W. (2021). REV-OPOLY: An Immersive Augmented Reality Board Game Experience. Multidisciplinary Applied Research and Innovation (MARI), 2(3), 282-285.
- Tick, V. K., & Nordin, N. (2021). The Evaluation of Hello Snake Game in Learning Java Programming Language. Multidisciplinary Applied Research and Innovation (MARI), 2(3), 5-9.
- Ong, S. N., & Nordin, N. (2021). ETR-AR: Augmented Reality Intervention in A Web-Based Card Game of The Emerging Technology Revolution Concepts. Multidisciplinary Applied Research and Innovation (MARI), 2(3), 107-111.
- Adetunmbi, S. B., Attarbashi, Z. S., Nordin, N., & Hassan, S. B. (2021). Blockchain for Sustainable Supply Chain: Applications and Challenges. Engineering Professional Ethics and Education 2021 (ICEPEE’21), 67.
- Nordin, Mohd N. R., Mohd Zamani, S. N., Nordin, N. & Che Arshad, N. (2021). Holistic Student Development in Higher Education: Implications Post Covid-19. In Proceedings of 3rd International Scholars Conference (ISCUUM 2021), 19.
- Nordin, N. (2021). Energy Efficient Multichannel Cross-Layer Routing Protocol for Internet of Things Applications. In Proceedings of 6th International Conference on Internet Applications, Protocols, and Services (NETAPPS2020), 109-114.
- Alawadhi, A., Omar, H., & Nordin, N. (2021). A Survey on IEEE 802.15.4 MAC Protocols for Body Sensor Networks. In Proceedings of 6th International Conference on Internet Applications, Protocols, and Services (NETAPPS2020), 109-114.
- Nordin, N., Clegg, R. G., & Rio, M. (2016). Multichannel cross-layer routing for sensor networks. In 2016 23rd International Conference on Telecommunications (ICT), 1-6. IEEE