Proceeding

  1. Hong, Y. Z. & Nordin, N. (2023). Web-based Attendance System with Face Recognition. Multidisciplinary Applied Research and Innovation, 4(1), 35–39.
  2. Ting, K. K. & Nordin, N. (2023). Usability Evaluation of Facial Emotion Recognition System. Multidisciplinary Applied Research and Innovation, 4(1), 54–58.
  3. Jian, G. J. & Nordin, N. (2023). Mobile Monopoly Game: REV-OPOLY ON THE GO. Multidisciplinary Applied Research and Innovation, 4(1), 101–105.
  4. Nordin, N. (2022). Empowering Students Using Online Collaborative Digital Tools in Learning Java Programming Language. In Proceedings of the Inspirational Scholar Symposium (ISS) 2022, 101-111.
  5. Nordin, N., & Jun Jian, G. (2022). REV-OPOLY On The Go. In Proceedings of the International University Carnival on eLearning (IUCEL) 2022, 306-309.
  6. Nordin, N., & Hong, Y. Z. (2022). A Real-Time Web-based Facial Recognition Attendance System. Multidisciplinary Applied Research and Innovation (MARI), 3(4), 153–160.
  7. Nasir, N. M., Hassan, S., Zaini, K. M. & Nordin, N. (2022). Blockchain Trust Impact in Agribusiness Supply Chain: A Survey, Challenges, and Directions. 2022 IEEE Region 10 Symposium (TENSYMP), 1-6. IEEE
  8. Chze, O. N., Markom, M. A., Hui, O. X., Chin, W. T., Vern, K. Y., Tan, E. S. M. M., & Nordin, N. (2021). Check-In Location System Using NFC Technology. In Journal of Physics: Conference Series, 2107(1), 12-20. IOP Publishing.
  9. Nordin, N., Markom, M. A., & Suhaimi, F. A. (2021). A Web-Based Campus Navigation System with Mobile Augmented Reality Intervention. In Journal of Physics: Conference Series, 1997(1), 12-38. IOP Publishing.
  10. Nordin, N., Mohd Nordin, N. R., & Omar, W. (2021). Monopoly-based Game with Augmented Reality Intervention in Higher Education. In Knowledge Management International Conference (KMICe 2021).
  11. Nordin, N., Mohd Nordin, N. R., & Omar, W. (2021). The Impact of REV-OPOLY Augmented Reality Board Game on Students’ Motivation in Learning. In Proceedings of the Inspirational Scholar Symposium (ISS), 198-209.
  12. Nordin, N., Mohd Nordin, N. R., & Omar, W. (2021). REV-OPOLY: Interactive Board Game with Mobile Augmented Reality. In Proceedings of the International University Carnival on eLearning (IUCEL) 2021, 201-203.
  13. Nordin, N., Mohd Nordin, N. R., & Omar, W. (2021). REV-OPOLY: An Immersive Augmented Reality Board Game Experience. Multidisciplinary Applied Research and Innovation (MARI), 2(3), 282-285.
  14. Tick, V. K., & Nordin, N. (2021). The Evaluation of Hello Snake Game in Learning Java Programming Language. Multidisciplinary Applied Research and Innovation (MARI), 2(3), 5-9.
  15. Ong, S. N., & Nordin, N. (2021). ETR-AR: Augmented Reality Intervention in A Web-Based Card Game of The Emerging Technology Revolution Concepts. Multidisciplinary Applied Research and Innovation (MARI), 2(3), 107-111.
  16. Adetunmbi, S. B., Attarbashi, Z. S., Nordin, N., & Hassan, S. B. (2021). Blockchain for Sustainable Supply Chain: Applications and Challenges. Engineering Professional Ethics and Education 2021 (ICEPEE’21), 67.
  17. Nordin, Mohd N. R., Mohd Zamani, S. N., Nordin, N. & Che Arshad, N. (2021). Holistic Student Development in Higher Education: Implications Post Covid-19. In Proceedings of 3rd International Scholars Conference (ISCUUM 2021), 19.
  18. Nordin, N. (2021). Energy Efficient Multichannel Cross-Layer Routing Protocol for Internet of Things Applications. In Proceedings of 6th International Conference on Internet Applications, Protocols, and Services (NETAPPS2020), 109-114.
  19. Alawadhi, A., Omar, H., & Nordin, N. (2021). A Survey on IEEE 802.15.4 MAC Protocols for Body Sensor Networks. In Proceedings of 6th International Conference on Internet Applications, Protocols, and Services (NETAPPS2020), 109-114.
  20. Nordin, N., Clegg, R. G., & Rio, M. (2016). Multichannel cross-layer routing for sensor networks. In 2016 23rd International Conference on Telecommunications (ICT), 1-6. IEEE